אפריל 2017

הספרייה מציעה לקוראיה מידי חודש רשימת ספרים וכתבי-עת חדשים שנוספו לאוספיה כל רשומה מכילה:
מס' מיון, מחבר, כותר, מוציא לאור, שנת הוצאה , נושאים, מס' מערכת תוכן עיניינים ותקציר.
כדי לראות מצב ההשאלות יש ללחוץ על כותר.

 

 
 
and environmental design [journal]
Champaign, Illinois : Common Ground Publishing, 2017
Subject
Architectural design -- Periodicals.
Space (Architecture) -- Periodicals.
City planning -- Periodicals.
40803
 
 
 

The international journal of design education [journal] 
Champaign, Illinois : Common Ground Publishing, 2017
Subject
Design -- Study and teaching (Higher) -- Periodicals.
40800
 
 
 

The international journal of design in society [journal]
Champaign, Illinois : Common Ground Publishing, 2017
Subject
Design -- Periodicals.
Design -- Social aspects.
40801
 
 
 
and professional practice [journal]
Champaign, Illinois : Common Ground Publishing, 2017
Subject
Design -- Periodicals.
Social sciences -- Periodicals.
Management -- Periodicals.
Arts and Humanities -- Periodicals.
40624
 
 

The international journal of designed objects [journal]
Champaign, Illinois : Common Ground Publishing, 2017
Subject
Design -- Periodicals.
Social sciences -- Periodicals.
40799
 
 

The international journal of visual design [journal] 
Champaign, Illinois : Common Ground Publishing, 2017
Subject
Commercial art -- Periodicals.
Graphic arts -- Periodicals.
Design -- Periodicals.
40802
 
 
New York : Princeton Architectural Press, [2016]
Contents
Building towards a point of always building: a visual foreword / Keetra Dean Dixon -- Acknowledgments -- Introduction: Giving form to the future -- Timeline -- Section one: Structuring the digital. Introduction -- Visual design in action / Ladislav Sutnar -- Arte programmata / Bruno Munari -- Designing programmes / Karl Gerstner -- The ultimate display / Ivan E. Sutherland -- Structure as art? Art as structure? / Max Bill -- Whole Earth catalog / Stewart Brand -- Type design for the computer age /Wim Crouwel -- Doing wall drawings / Sol LeWitt -- Theory at work: 1960s-1970s -- Section two: Resisting central processing. Introduction -- Creativity and technology / Sharon Poggenpohl -- Does it make sense? / April Greiman -- Computers and design / Muriel Cooper -- Ambition/Fear / Zuzana Licko and Rudy VanderLans -- User interface: a personal view / Alan Kay -- Is best really better / Erik van Blokland and Just van Rossum -- Redefining display / P. Scott Makela -- Design by numbers / John Maeda -- Theory at work: 1980-2000 -- Section three: Encoding the future. Introduction -- Processing ... / Ben Fry and Casey Reas -- Design and the elastic mind / Paola Antonelli -- Design in the age of biology: shifting from a mechanical-object ethos to an organic-systems ethos /Hugh Dubberly -- Conditional design: a manifesto for artists and designers / Luna Maurer, Edo Paulus, Jonathan Puckey, Roel Wouters -- Designed animism / Brenda Laurel -- Conversations with the network / Khoi Vinh -- Museum as manufacturer / Keetra Dean Dixon -- Posthuman-centered design / Haakon Faste -- Theory at work: 2000-present.
Abstract
Digital Design Theory bridges the gap between the discourse of print design and interactive experience by examining the impact of computation on the field of design. As graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession. Helen Armstrong’s carefully curated introduction to groundbreaking primary texts, from the 1960s to the present, provides the background necessary for an understanding of digital design vocabulary and thought. Accessible essays from designers and programmers are by influential figures such as Ladislav Sutnar, Bruno Munari, Wim Crouwel, Sol LeWitt, Muriel Cooper, Zuzana Licko, Rudy VanderLans, John Maeda, Paola Antonelli, Luna Maurer, and Keetra Dean Dixon. Their topics range from graphic design’s fascination with programmatic design, to early strivings for an authentic digital aesthetic, to the move from object-based design and to experience-based design. Accompanying commentary assesses the relevance of each excerpt to the working and intellectual life of designers.
Subject
Graphic arts
Graphic arts -- Data processing.
Commercial art -- Data processing.
40497